Why DDS encoded images? RAM use basically, if your not aware. < I use Compressinator & Nvidia tool to encode so its mostly for detailed pixel "size" & mipmap level viewing I'm just "getting ok" with this digital art stuff lolĭDS: A8 & L8 formats, plus DXT1, DXT1a, DXT5-BC3, DXT5-BC3n BC6h & BC7, RGB 16/24/48 bit, RGBA32 & RGBA-Half. I was using a ton, but NOW I'm into using EXR & other HRD images as masters (the max support in this unity version, for pixel size, is 16383x16383 as it cant do 16384x16384, so "THE golden" size we see as ideal is 16380x16380, its fully divisible by 4 (so no padding), and it resized "down" well to "true resolutions" like 10240x10240, 8096x8096, 6144圆1x4096 (the most common "package" sizes used in texture mods for the game). I make textures and normal/etc maps for "Unity games" namely "Kerbal Space Program" for which I make/maintain the mod " HumanStuff" But this is almost getting "out of hand" lol I'm not "slow" and for my area of work, I'm considered friendly and sociable (aka "neurotypical"). I fix desktops, laptops and mobile phones for work. its NUTS) then this "VisualStudio2019" (I know nothing and I can make working "DLL's", its seriously WRONG!) I got stuck (by choice) needing to learn "Raster Image editing", odd "not for the average user" image formats and "color types" (who knew?), "markdown language" (**where** _we_ #write #like #this, and make lines like *** that or boxes like |-|. Hi, I'm JEFF.aka "aazard", A pleasure to "chat" with you on this matter ( Its hard to get "mid skill level" help) A good filters of mine are already based on PDN plugins. If you could name a couple, I could find you similar filters over there, and some has the same names such as Nebulous. On Krita, you do have the option to use plenty of filters that are very similar to plugins for Paint.NET by using G'MIC-QT.
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